Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Lost in Random: The Eternal Die Gets Release Date

    May 16, 2025

    Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

    May 16, 2025

    Persona 5: The Phantom X Releases Next Month

    May 15, 2025
    Facebook Twitter Instagram
    • About Us
    • Our Authors
    • Contact Us
    Facebook Twitter Instagram
    PixelbytegamingPixelbytegaming
    • Home
    • Latest
      1. PlayStation
      2. Xbox
      3. PC Game
      4. Nintendo
      5. View All

      Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

      May 16, 2025
      7.5

      Little Kitty, Big City – A Review

      May 9, 2025

      Alien: Rogue Incursion Coming To PlayStation 5 And PC, With No VR Required

      May 8, 2025

      Grand Theft Auto VI Trailer Captured On Base PlayStation 5, Sparking Some Debate

      May 7, 2025

      Microsoft Cutting 3% of Workforce, Affecting 6,000 employees

      May 13, 2025

      Generative AI “Not A Mandate”, Head of Compulsion Games Say

      May 5, 2025

      Gears of War: Reloaded Releases This Summer, Coming To PlayStation

      May 5, 2025

      The Elder Scrolls IV: Oblivion Officially Revealed, Available Today

      April 22, 2025

      inKonbini Prologue Demo Available May 1st

      April 28, 2025

      Breath of Fire IV Returns on PC Through The GOG Preservation Program

      April 25, 2025

      Dune: Awakening Recieves Three Week Delay Shortly Before Release

      April 15, 2025

      Rise of The Ronin Coming To Steam In March

      January 27, 2025

      Nintendo Expects Switch 2 To Sell 15 Million In Nine Months

      May 9, 2025

      Entire Final Fantasy VII Remake Series Eventually on Nintendo Switch 2, Square Enix Confirms

      May 7, 2025
      8.0

      The Hundred Line: Last Defense Academy – A Review

      May 1, 2025

      Nintendo Warns Switch 2 Expected to Experience Supply Shortage In Japan

      April 23, 2025

      Microsoft Cutting 3% of Workforce, Affecting 6,000 employees

      May 13, 2025

      Generative AI “Not A Mandate”, Head of Compulsion Games Say

      May 5, 2025

      Gears of War: Reloaded Releases This Summer, Coming To PlayStation

      May 5, 2025

      The Elder Scrolls IV: Oblivion Officially Revealed, Available Today

      April 22, 2025
    • News
    • Reviews
    • Gaming Videos

      Split Fiction Announced At VGAs From It Takes Two Developer Hazelight

      December 13, 2024

      The Witcher IV Announced During The VGAs

      December 13, 2024

      Intergalactic, The Naughty Dog Long Awaited New IP, Announced At VGAs

      December 13, 2024

      Project Century, The New IP From RGG Studio, Announced During VGAs

      December 13, 2024

      Indie Corner #6: On Your Tail

      November 1, 2024
    PixelbytegamingPixelbytegaming
    Home » A Sinking Ship – Skull And Bones Review
    Featured

    A Sinking Ship – Skull And Bones Review

    Zach BarbieriBy Zach BarbieriFebruary 19, 2024No Comments8 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Skull And Bones
    Share
    Facebook Twitter Pinterest Reddit Email

    After seven long years of waiting, Skull And Bones has finally arrived on modern consoles, and like any game that managed to escape development hell it is hard to know where to begin. The game was described as the first “AAAA” game by Ubisoft CEO Yves Guillemot so let’s start there, it is not. Skull And Bones as a base experience is a generic live service game that struggles to do even that, but going even further it’s also not a very fun game.

    Since the number of A’s attached to a project is a designation of budget and not quality, it’s not the consumer’s fault the game was delayed this long, and all that money isn’t evident in the final project. One particular delay, while developer Ubisoft Singapore was found to be one of the companies mismanaged and abused by Ubisoft leadership, had nothing to do with the game. Yet, Ubisoft seems to want a medal for not canceling the project through that. This might not seem like I entered the game with an open mind, but I did, and the high seas lost their charm even long before my best estimates said they might.

    A Pirates Life

    The game begins by, showing you all its cards and promising that if you play for 40 hours you might get there. It is a big battle where you sink a Spanish galleon. There are a large number of ships in this massive battle, but since they had yet to introduce your health gauge I had no idea no fight past this would feel the same. After you win your ship sinks as well so you can begin the long grinding road of earning your ship back starting from a row boat.

    The tutorial area you end up in manages to highlight many of the issues that are going to plague the journey long after you leave. You sail your rowboat to an area, look for material, and return to Quest Giver in an area where you can get off the boat but there is nothing to do. At one point when I had to break into the Galleon to grab loot I thought, maybe this would be like a foot dungeon. But nope, just a few empty rooms. In one, funny enough, where cannons I could fire at explosive barrels. There was no value to it beyond that, a ghost of the game we could have had.

    The game does have a story, though I’m hard-pressed to call it that over a series of obligations that allow you to find better gear and build a reputation. Still, the latter mostly acts as an unlock for gear. Reputation has around over 500 levels, which might sound cool, until you learn there are only 20 levels with names that are pretty easy to get through, while the rest are just Kingpin, with a number at the end. It would have been much more fun to only have 20 tiers that are a slow and methodical grind, instead of this lazy system, lord knows the amount of grinding you have to do anyway.

    Story missions, similar to the later unlocked contracts involve sailing out to an area and trying to farm materials. Occasionally you have to just sail out to locations and interact with them like towns, or sink other ships, but the lack of variety is apparent early on. Further diluting this are those contracts and other side missions, which tend to almost verbatim ask you to do the same.

    When trying to find material or hunt down trade ships with stuff you need it can be time-consuming, going to a location promises nothing and you still need to find the ships, make sure they have what you want, and combat them to take it. In some cases, like rum, ships along a route should almost always have them, but there are rare drops that will have you sailing around a location for a time trying to find specific ships with them. My longest time was an hour, meaning i was stuck in this location sailing in circles looking for one ship carrying something I needed. It was an unenjoyable time completing an unenjoyable task.

    Lots of Fish In The Sea

    this being a Live-Service title it means there is no PvE, and you are always in a world with other players that can kill you if they want you to. On the one hand, the game is barely enjoyable with that threat but on the other hand, Ubisoft manages to bungle the entire affair being an obnoxious gear-based system. To level up your ship you need to farm and grind for material out in the world, beyond the safe shores, and bring that gear home to the shops to buy cannons or ships, as well as additional ship tools. However, anything on your ship can be lost meaning if you are out for an hour and get sunk you lose all that progress. A fast travel to port costs money which can be a bizarrely bad trade-off early on meaning even with the threats you are probably going to risk it.

    That proved to be less annoying than other instances in which players just aimed to annoy you. In one game I went to leave in my level 3 ship only to be sunk as soon as I left the safe area by a level 11 ship in one cannon shot. He didn’t want the material on my ship, he just sat there. I tried to leave through the other side only for him to adjust and kill me again. A third time an I learned my lesson and left the game, entered another, and, another player was doing it again! The third time was the charm but it wasn’t like this didn’t happen again later.

    This isn’t even an issue of get good, in order to get good I needed to leave and get material to upgrade my ship which he was physically preventing me from doing. At that level of disparity, he only took one shot to sink me while the one shot I got off and hit the third time did nothing to him. And this is… Just a thing… Something that the luck of the draw can throw your way just because a player feels like it. Of course, I can’t blame Ubisoft for what players do, however, I can blame them for not thinking this was a very real possibility and developing something to counter that.

    This is further compounded by the fact that the game feels like a live-service justification. Now, I don’t hate a game for choosing to go that route, it can be done well, it just isn’t done well here. In one mission I got taught about character cosmetics so I headed over to the store. I was then treated to about four or five options for my character that I could get with in-store currency but the rest, required real money, and there was a lot. In fairness, I had not encountered anything that was pay-to-win, but for a 70-dollar game, the degree to which they thought I should give them more money within hours of starting was a lot. My rule tends to be to separate paid cosmetics into a separate storefront an not bombard me with them, something the game doesn’t feel the same

    Verdict

    I’ll admit, I didn’t expect to love Skull And Bones but most Ubisoft live service games have a layer of fun to them. Rider Republic was a fun extreme sports game, Rainbow Six Seige was a tactical shooter in a sea of run-and-gun games, And The Division was imperfect but at least had the tools to build upon. Skull & Bones has none of that, failing to even reach the heights of competition that launched during its development, looking at you Sea of Thieves.

    Skull And Bones is a pirate game that cuts out almost every aspect of being a pirate. This isn’t horrible if you like ships but if you were looking for the complete experience you will need to look elsewhere. It features a bland repetitive gameplay loop, all dependant on a run where a player 10 levels above you doesn’t feel the need to shoot you just because they can. This means you can either spend way more time than is enjoyable completing a task because you can’t find the drops, or because you dropped them in death.

    Thats before you even get to the microtransactions that are shoved in your face every time you are in the hub area. While they don’t mark you more powerful, games really should let me get farther and closer to the endgame before making clear they want 5 dollars here and another 5 there. this might be less annoying in better games, but Skull And Bones doesn’t even earn the price of admission.

    Follow us on social media to keep up to date with everything happening at PixelByte Gaming.

    Reviewed For PlayStation 5, Xbox Series S/X, Amazon Luna, And PC

    4.0 Awful

    Developer: Ubisoft Singapore

    Publisher: Ubisoft

    Release Date: February 16th, 2024

    Inspired by the success of Assassins Creed IV: Black Flag, Ubisoft returns to the pirate life for a live-services sailing game.

    Pros:

    + Sea Shanties

    Cons:

    -Bland Story
    -Repetitive missions
    -PVP
    -Grinding
    -Microtransactions

    • Skull & Bones 4
    Rainbow Six Seige Riders Republic Sea of Thieves Skull & Bones Ubisoft Ubisoft Singapore
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleEmbracer Group Cancels 29 Games Over Last 6 Months Alongside 1,400 Lay-Offs
    Next Article Sega’s New Crazy Taxi Game Described As “AAA” In Scope
    Zach Barbieri
    • Website
    • Twitter

    Enjoyer of Final Fantasy, Cyberpunk, and Ghost of Tsushima to name a few. Currently waiting to doom society in Civilization VII. Twitter: https://x.com/GirlBossGamer Blusky: https://bsky.app/profile/dreadedgirlboss.bsky.social

    Related Posts

    7.0

    The Precinct – A Review

    May 14, 2025

    Clair Obscur: Expedition 33 Uses Unreal Engine 5. How Is It Destroying The Industry Again?

    May 12, 2025
    7.5

    Little Kitty, Big City – A Review

    May 9, 2025
    7.5

    Spirit of The North 2 – A Review

    May 8, 2025

    Grand Theft Auto VI Releases Second Trailer

    May 6, 2025

    Two Falls: Nishu Takuatshina- An Indie Tale About Coexistence

    May 6, 2025
    Add A Comment

    Comments are closed.

    Editors Picks

    Lost in Random: The Eternal Die Gets Release Date

    May 16, 2025

    Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

    May 16, 2025

    Persona 5: The Phantom X Releases Next Month

    May 15, 2025

    Similar To Forza Horizon 5, PlayStation Exclusives Should Go Multiplatform

    May 14, 2025
    Top Reviews
    10.0
    Featured

    A Champion of The Light – Alan Wake II Review

    By Zach Barbieri
    9.0
    Featured

    Defy Your Fate – Final Fantasy VII Rebirth Review

    By Zach Barbieri
    9.0
    Featured

    The Stages of Grief – Closer The Distance Review

    By Zach Barbieri
    About Us
    About Us

    Your source for the gaming news.

    Our Picks

    Lost in Random: The Eternal Die Gets Release Date

    May 16, 2025

    Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

    May 16, 2025

    Persona 5: The Phantom X Releases Next Month

    May 15, 2025
    Top Reviews
    10.0

    A Champion of The Light – Alan Wake II Review

    January 10, 2024
    9.0

    Defy Your Fate – Final Fantasy VII Rebirth Review

    March 13, 2024
    9.0

    The Stages of Grief – Closer The Distance Review

    August 6, 2024
    Facebook Twitter Instagram Pinterest
    • Latest
    • News
    • About Us
    • Contact Us
    © 2025 - Pixel by TE Gaming

    Type above and press Enter to search. Press Esc to cancel.