Glassbreakers is the new entry in the world of Moss that delivers short, thrilling tabletop VR battles every round.
It is always a risky move when a studio with a tried and true formula reinvents itself to create a spinoff game of a beloved franchise. It could go the wrong way, or longtime fans would not find themselves attracted to a new iteration of what they know and love. But it could also mean a new avenue to engage with a beloved lore, and fall in love with an inviting type of gameplay that does not require a thorough time investment. I am of course referring to Glassbreakers: Champions of Moss, Polyarc Games’ new foray in the Moss universe, now presented as a fast-paced tabletop VR strategy game.
Around this same time last year, I was contacted by Polyarc Games after showing interest on social media regarding their new Graphics Update for the Meta Quest 3 headset. Unbeknownst to me, the journey I embarked upon when I accepted to review both Moss and Moss: Book 2 was one that would mark my virtual reality experience forever. Lauded as one of the must-play VR experiences of all-time for newcomers and veterans alike, I was extremely impressed with how everything was presented. From the instantly likable protagonist Quill, which you control and interact with, to the gentle fairytale quality surrounding it all, they are veritably works of art.

Fully invested into this fantasy world, I was curious what would the developers make next, only to be intrigued by the new direction they were taking. With Glassbreakers finally releasing after a long wait after Moss: Book 2 earlier this month, this unique spin on the tabletop genre thankfully has the same level of polish and love seen in their previous work, now in bite-sized, satisfying gameplay sessions. And not only that, but the tactile feeling as soon as you appear in the same cathedral seen in Moss is a delight to interact with in VR.
An extraordinary feeling of presence permeates Glassbreakers, making it an easy recommendation for anyone who is keen on trying VR, even if in short bursts. I mention this because I showed said cathedral to a friend, and to witness his awe-inspiring reaction was priceless. See, I understand motion sickness or simply apathy towards putting on a headset is real. That said, when people actually take the time to immerse themselves in carefully recreated digital worlds, it sparks that childlike wonder that no other form of media does.

Before jumping in on the competitive arena in the game known as Glass, spending time pressing on each of the menu buttons in front of you is almost guaranteed. There are many VR games that fail the test of having that weighty feeling when you touch them. Just as you could high-five Quill in their previous games and be infected with her enthusiasm, so can here does the clicky feeling blow your mind in how it was meticulously created. Maintaining a clean set of options, Glassbreakers does not aspire to be more than what it is: Champions, Style, Play, and Progress are the choices on offer.
Glassbreakers’ main course is, of course, its intense tabletop battles. Facing opponents in 5-to-10-minute matches in backgrounds inspired by the world of Moss, each MOBA-style encounter consists of three Champions scrambling to break the rival’s crystal. Power-ups in hex panels, two guardian crystals, and a tower to make the enemies’ crystals more vulnerable to damage make no two fights the same. Having various champions, some of whom previously fought alongside Quill in the Moss games, introduces permutations to keep the strategies fresh.

The tank to aggro damage, the nimble but fragile DPS rogue, and the ranged healer are but some of the many lovable characters each with their own special skill that are unlocked with each match completed. The care put into the charming animations of Moss is on full display this time around, with every champion having its special way of showing their celebration when winning or disappointment when losing. Mixing and matching to find your own perfect trio becomes a quest of its own. For those who love the lore of the series, there are several crumbs here and there, with some notable characters mentioning callbacks to wars of yore.
What stands out of Glassbreakers’ paid release is that it is not intrusive in the least. Instead of going into the free-to-play model like many other VR releases of its kind, the choice to charge is bold but necessary. With over 460 cosmetics available including skins for the champions, masks for your Reader (the entity controlling the warriors), and different flags and symbols to showcase your personality, I’d rather they entice players with these rewards than with monetary support. After every battle, a rewarding sense of progression with numerous bars, like participating in ranked matches and your champions experience level, it always feels worth it to pick up and play countless more rounds.

Verdict
Stemming from a fantastical land that was suddenly engulfed in chaos, Glassbreakers: Champions of Moss does an excellent job at recreating the thousand fights that happened before Quill even arrived to save the day. As a fan of this noble universe that harkens back to children’s stories of bravery, it feels like it is the ultimate supplement to the world of Moss. Fighting tooth and nail in every match thanks to its precise movement and quick thinking, its gameplay loop of one exciting battle after another is one I look forward going back to.
You can find out more about Glassbreakers and join their Discord server to plan matches with fellow fans here.
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Reviewed for Meta Quest, also available on Apple Vision Pro and Steam VR
A thank you to Polyarc Games for providing a key for this title for the purposes of this review.
Developer: Polyarc
Publisher: Polyarc
Release Date: November 13, 2025
Pros
+Tidbits of lore for the fans
+Fast-paced tabletop action
+Rewarding progression system
+Authentic to the world of Moss
Cons
-Could have more narrative elements
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Glassbreakers: Champions of Moss