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Author: AndresPlays
The Game Awards season is in full swing, and with it, a slew of showcases are making the most of gamers’ excitement to announce brand-new releases in what already seems to be a stacked 2026. This year’s Day of the Devs Digital Showcase was no exception, bringing no less than 19 video game announcements. Founded by iam8bit and Double Fine Productions, the curation of independent games is always on-point, showing a varied and creative list of unique experiences that are sure to appeal to a broad audience. While some of these announcements were previously shown during the Summer Games Fest…
Fighting games have come a really long way, from the arcade days of yore with classics such as Marvel vs. Capcom 2 to the ever-present Street Fighter series, now on its sixth entry. Among the endless, chaotic 2D fights, there is one developer that has emerged from the rubble victorious, consistently publishing top-of-the-shelf experiences that have everyone else on edge: Arc System Works. The BlazBlue franchise, Dragon Ball FighterZ, and most recently Guilty Gear Strive are some influential works under their belt. In collaboration with PlayStation Studios and Marvel, Marvel Tokōn: Fighting Souls feels like the culmination of their previous…
Virtual reality has come a long way since the days of tech demos used as proof of concept. As the gaming industry continues to struggle and VR developers adapt even more so to changing tastes, for all the successful free-to-play Gorilla Tag clones aimed at kids, there have been incredible achievements as well. All platforms have been covered in one way or another, from the major players—Meta Quest, PlayStation VR2, and even Apple Vision Pro. Steam VR, now with its brand-new dedicated headset known as the Steam Frame arriving next year, is also sure to inject a much-needed boost to…
Glassbreakers is the new entry in the world of Moss that delivers short, thrilling tabletop VR battles every round. It is always a risky move when a studio with a tried and true formula reinvents itself to create a spinoff game of a beloved franchise. It could go the wrong way, or longtime fans would not find themselves attracted to a new iteration of what they know and love. But it could also mean a new avenue to engage with a beloved lore, and fall in love with an inviting type of gameplay that does not require a thorough time…
Ernest Hemingway once said, “I learned never to empty the well of my writing, but always to stop when there was still something there in the deep part of the well, and let it refill at night from the springs that fed it.” This quote came to mind playing 2D metroidvania Constance, a dark horse for game of the year, that quite succinctly portrays burnout: how it creeps in, its consequences, and as The Old Man And The Sea writer eloquently put, a solution to its ever-present risk. Not every single one of our problems can be attributed to our…
Social media is a fickle beast. Over the course of my lifetime it has always been there for me in one way or another. I started at a young age in Tibia and Tales Of forums in the early 2000s, talking with much older people than I should have at that age, although they were always kind and quick with advice. On MSN Messenger, I remember feeling the thrill of infatuation when speaking with girls, and a sense of acceptance when a group of friends let me write on my bio I was part of their clique. Facebook, a couple…
Not a single day in our lives is repeated. From the moment we wake up to the elusive instant we drift away in our sleep, nothing we do is ever the same. Yes, it could be similar, but the thoughts that we have and the microexpressions we notice and react to with the people we interact with echo into the ether forever. So how could we ever take into account the countless possibilities of our behavior and those around us? In the case of Rue Valley, with a simple but effective premise: let our hapless protagonist Eugene Harrow recreate the…
Did you ever identify yourself as a kid with Oscar The Grouch from Sesame Street? You know, that green monster that was fascinated with garbage and lived in a literal trash can? Perhaps this is an understatement, because Morsels, a repetitious roguelite focused on toppling down a plutocracy, is nowhere near for a younger audience. The art style itself feels like if Hieronymus Bosch’s body of work was passed through a pixelated filter and exhibited through a CRT TV. The point is, while there are gameplay elements that ground this oddball experience, the way it is presented makes it feel…
From the VR studio that brought Captain ToonHead vs the Punks from Outer Space, Teravision Games, a new game set in the Orcs Must Die franchise brings new life to the series. Orcs Must Die: By The Blade is an upcoming made-for-VR melee-based action adventure. With a heavy narrative focus in its campaign featuring three chapters and 12 levels, this Meta Quest exclusive is aiming to release in January 22nd, 2026. The Orcs Must Die games heavily leaned into the action-tower defense genre, but as its subtitle suggests, Orcs Must Die: By The Blade emphasizes on the immersion only VR…
From the developers of RUINSMAGUS, CharacterBank inc, comes a new, full-fledged fantasy adventure designed from the ground up for the immersive power of VR, Knights of Fiona. While RUINSMAGUS explored what was possible with mission-based expeditions and a quaint town to explore, Knights of Fiona looks to expand everything created for that game, now set in the vibrant world of Gallia. As the director explained, “We heard from players that they wanted more variety of weapons, more variety of levels, more NPCs and more boss battles. We are taking everything players love and pouring all of our creative energy into…