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    Home » Mafia: The Old Country – I (Famiglia) Walkthrough
    Walkthrough

    Mafia: The Old Country – I (Famiglia) Walkthrough

    Zach BarbieriBy Zach BarbieriAugust 10, 2025No Comments7 Mins Read
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    Mafia: The Old Country
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    *Spoilers for Mafia: The Old Country below

    After the opening credits roll for Mafia: The Old Country, we take control of Enzo on the upper floor of a barn, just trying to get some sleep after his daring escape at the end of the Prologue. Here, Il Merlo and his goons from the mines have tracked him down, waking him up in the process and forcing Enzo to make another escape, lest he be killed, given that what he did during his escape is probably not something he can come back from.

    The Barn

    You begin the level on the top floor of the barn as one of the guards bursts in the front door below and looks around. Since Enzo would like to keep the situation from becoming ugly, and not having anything to defend himself, stealth is going to be his and your best option. Thankfully, the enemy can’t see you above him, so stealthily cross the walkway to the ladder and climb down. Once below, you will find a small wooden fence that lets you cross to the other side of the barn. This person will attempt to open a door on the opposite side of the room. Move up to them to take them out with stealth, triggering a prompt that requires you to rapidly hit the interaction button before the time runs out to fill up the meter and choke them out. You can then loot them with the interaction button to get a whetstone. Now that you have killed somebody, you are ready to join the Mafia.

    The point of the whetstone is to sharpen the point of your knife, the old one you stole in the Prologue, and you do so with the left bumper, holding it, then pressing the button that correlates to the knife to equip it, then using the whetstone on it. Now that it is sharp, you can open the door that this man was trying to enter through by breaking the lock. Once inside, the only thing to do is climb up a crate and out the large hole in the wall, which dumps you into a garden. Go through the hole in the next building to continue on your way, shimmying through a hole in the opposite wall. This path will be linear, but will lead you to a mine guard facing away from you; you know what to do. On the opposite side of the next building you pass through will be another guard to clear.

    Leaping over the wooden door puts you in a slightly open area with another guy to kill. The way the whetstones work is that the knife can be faster and more reliable as a kill tool, but it needs to be sharp enough for each task. This means finding more whetstones and using them will unlock these stages. The point is, if you have been looting as you have gone alone, you can choose to choke this enemy or simply stab him to move on. This ability can only be used once, however, before requiring another whetstone to use it again, so it might be worth saving as well. After killing this man, another man stands between you and the next building. Kill him as well and move to the closed door at the other end. Opening it triggers a cutscene.

    The Estate

    After what was a near-death experience at the hands of Il Merlo, Enzo is left to follow Don Torrisi’s right-hand man, Luca. Mount your horse and follow him away from the barn. This is a slow ride through the countryside as Luca asks Enzo how exactly he ended up in this situation. This ride will take you a short distance to Don Torrisi’s Estate in the countryside, overlooking the fields of grapes set to become wine in the near future. He will ride you through the compound to the stables in the back, guiding Enzo to his room. Before following him, however, it might behove you to head up a staircase on the right, next to where Luca walks. There is the Opera Season Newspaper collectable. Picking up your first newspaper will also net the Read all About It trophy/Achievement. Return to Luca to enter your new room, and get that good night’s sleep you have been seemingly chasing since forever.

    When you regain control of Enzo after being rudely woken up, you will finally get to change your clothes by interacting with the dresser. Pick up the bandages on the table next to the dresser, then, near the foot of the bed you awoke from, you can pick up the Harvest Instructions note. Use the bandages, and then you will be free to open the door. While Cesare waits by the gate across from Enzo’s room, you have free rein to explore the area to your leisure. Head towards the right, then all the way to the back, and a door is open on the building to your right. Enter it to grab the note on the left-hand table, A Gift From Gulotta, sitting in front of a picture frame. On the table in the center of this courtyard, you can find the Bandit Menace note as well. You can also return to the horse stables to find Cosmio’s Care note on a table right inside the door. Once you have had your fill of exploration, join Cesare at the metal gate to enter the wine cellar.

    You will be tasked with taking crates of wine and loading them into the wagon waiting outside. Right before you do this, though, pick up the Delivery Schedule note sitting right next to them. You will need to make three trips that simply require walking the crates and putting them down, no additional steps like button prompts. After this, you will be tasked with helping Valentina, which also involves carrying something, though this time a pig. Follow her to the butcher, where you can pick up the pig, then follow her into the house. Inside the kitchen, where she leads you, you will find a note for Valentina’s Pork Spezzatino, right in front of where Cesare is standing. Cesare will head out the door for you to follow, with the Guest List note found on the right of that door before you leave. Cesare will lead you to the stables for your next task, so head inside and grab the shovel. Doing so will trigger a cutscene. When the task at hand is done, you will resume control of Enzo, heading across the way to where Cesaro is sitting around.

    You will be sent back to your room to clean yourself off, being stopped by Father Ciccone on your way in. After a short conversation, you can head inside and see two things placed on your table. One is a charm that adds bonus effects when equipped, and the second is a Note From Father Ciccone. Now you can interact with the basin next to your table and clean up. A cutscene will occur after interaction with it, seeing Enzo head to the courtyard for what I can only imagine is the first good meal he has had in a decade. This cutscene also brings a close to Chapter 1 – Famiglia, earning the player the Guest of Honor Trophy/achievement

    Chapter Walkthroughs:

    Prologue – Tremori

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    Zach Barbieri
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    Enjoyer of Final Fantasy, Cyberpunk, and Ghost of Tsushima to name a few. Currently waiting to doom society in Civilization VII. Twitter: https://x.com/GirlBossGamer Blusky: https://bsky.app/profile/dreadedgirlboss.bsky.social

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