Mindseye, which was released on June 10th, has received the first in what will be a series of emergency hotfixes that are designed to fix the performance issues following the title’s extremely problematic launch. This follows Build A Rocket Boy, the studio behind the game, releasing a public statement saying they were “Heartbroken” by the fact that players were facing issues with the game. That statement, of course, was after a MindsEye preview in which all of these issues were brought up and co-CEO Mark Gerhard began suggesting a campaign by the industry to attack the game.
These patches, the developer promised, are meant to address significant performance issues, a multitude of glitches, as well as AI behavior. These problems were so prevalent that the developer canceled a series of sponsored streams, with Sony agreeing to refunds for many players who purchased the title.
Hotfix #1, which has been released for PC and PS5, with Xbox to follow, was outlined by Build A Rocket Boy on Discord. Across all platforms, the patch is intended to implement CPU and GPU performance improvements, as well as memory optimization. It will also reduce the difficulty for the CPR mini-game, adds a new setting for disabling or modifying the field of depth, and fixes missing controls in the Mine Hunter and Run Dungeon mini-games.
Build a Rocket Boy stated:
Performance optimisation is our number one focus and an ongoing commitment that will take further time,” it added. We will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback.
The studio went on to state that players can expect that by the end of June, more performance and stability improvements will be released. Players can also expect a rebalance to the hard difficulty setting, animation fixes, and AI improvements.
It remains to be seen if MindsEye can be turned around; however, game developers do have more tools to do so now with titles like No Man’s Sky and Cyberpunk 2077 being examples. In this case, Build A Rocket Boy should have some clear motivation to do so. Beyond promising a ten-year road map to the title, Mindseye was initially announced as part of Build A Rocket Boys’ flagship MMO game creation tool, Everywhere, which runs on Unreal Engine 5. ARCADIA, part of that platform, is in addition meant to run as a game creation tool inside of this game as well, though how these two platforms now connect has become muddy at best.
It is hard to see the problems the company is currently experiencing playing out well in the long run for their bigger project, which the studio spent an estimated $110 million to develop, should they not address them head-on.
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