Based on the description, the Fall From Grace trophy sounds fairly easy to acquire. It’s not that this is incorrect, but the set of requirements that need to be met to make this trophy pop can be annoying. The first of these is that the description requires you to kill an enemy using the environment, and while there are things like explosive cocoons and corrosive lakes that seem like they might be part of this, the name actually gives it away. The only way to use the environment is to cause an enemy to fall to their death.
Again, this might seem easy, but Arjun really has no control over enemies, so there are two more things of note in this. First, you need to do this against a flying enemy, as they will go over ledges naturally. The second is that you need to unlock the parry ability, allowing you to deflect red bullets back at enemies. This is acquired by progressing through the Blighted Marsh, the fourth biome. With these two conditions met, your goal is to hit a parry back at a flying enemy, stunning them into falling to their death.

You can earn this trophy much earlier than I did, earning it myself in the final biome, but there are some reasons the trophy will be easy in the late game. For starters, there are a few upgrades in the leveling tree that increase the stagger power of the parry, eventually so much so that weak enemies get stunned in one hit. Second, the Nightmare Gates found in every level have a similar archetype to the final biome, with a lot of enemies to do this too, but the frequency of red bullet enemies increases the further you get in the game. There are also a few biomes where you can fall off at any turn, but the criteria of having the room to maneuver the enemy, having red bullets shot at you, and punching them right at the enemy to stun them, can be hard.
This is compounded by a bigger floating enemy that shoots a cone at you with red bullets at the center. These enemies can be stunned, but even if they have nothing below them will not fall to their death. Instead, there is a smaller winged enemy that looks like a Floating eye from Final Fantasy, or just a big bat, as it will fall all the way down and die. In one scenario, I could pull off what you want is both enemies. Though it’s not the only way, and not the way I got the trophy. As they both float, you can get them to cling close to each other. When you see these enemies, clear out the unneeded enemies (it is recommended to use a single-target weapon to make sure you only clear the right ones).

Then pushes the floating enemies. Not physically, but if you control spacing and move towards the edge of the cliff, they will fly out into the expanse to keep their distance. Once there, the preferred attack is that cone. That’s a smart way to set it up beforehand. Again, to tout the virtues of waiting, the final biome, known as the Yellow Shore, has a turret enemy that shoots out stationary red bullets that, if you set it up right, make for an easy punch and fall.
This isn’t so much a challenging trophy to unlock, but the variables can make the Fall From Grace trophy seem unattainable at times. When you finally line it up, it is a satisfying unlock to hear pop. You can check out our official review for Saros here.
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