*Spoilers For Mafia: The Old Country Below.
We return to Enzo at the villa, presumably shortly after the altercation that occurred in San Celeste at the end of the previous chapter. Isabella has slipped a note under his door telling him to meet her in the garden, but as it turns out, Luca has also been looking for Enzo for something. For the first time in the game, two waypoints are placed on the map, one in white indicating optional, while the other in yellow depicting it as the main mission. Since Isabella is the white option, we might as well head there first.

Back At The Villa
Once the player takes control of Enzo, they can freely wander the villa, with there being a few dialogs the player can see as they approach groups of people. The way to the garden is through the metal gate that sits right next to Enzo’s room. Walk up to the closed metal door leading to the garden, then interact to open it and trigger a cutscene, for which you will receive the Garden Rendezvous Trophy/Achievement. After the cutscene ends, through a small door on the side of the garden, in a broken building, is the Astuzia Charm, sitting on the mantle. You can now head to Luca, interacting with the wooden door at the stables to enter, triggering another cutscene. Thanks to your win at the races, you are given an opportunity to step up.

Stepping Up
Follow Luca and Cesare from the stable to the trio of horses ready to go and mount up. Once again, you will be following your allies through the valley, riding to visit a few people. The first stop is shortly down the hill from Villa Torrisi, at an olive farm in a small town. This collection is easy, as the old man gives you no trouble; simply follow Luca up to him and stand around till it’s time to leave. Don’t forget to grab the note pinned to the front gate, near where your horse is idling, before you go to collect Public Warning. The next stop on the tour is a citrus farm that you will ride into and leave your horse. This will be your first time in the game carrying a gun, though at this point it is unloaded. Follow the group into the house.
There is a plan in place to deal with the stubborn owner who doesn’t want to pay what he owes, so wait for Lucato to give you your introduction, then aim the unloaded revolver at the man. You will then get told to switch targets to the man’s adult son, so move the reticle over to him. Once they both are sufficiently scared, you will be tasked with retrieving the money from the other room, with Luca moving to give you access to it. To access the safe you find there, you need the combination, which you get from the Farmer’s Romantic Poem note on the green counter across the room. While we are picking up notes, grab the Appeal For Information, which is on the desk next to the safe. The Outgoing Payments note can also be found here on a green counter near the safe.
While the note will be present to remind you what the combination is, you will need to enter it manually by selecting the first digit, then hitting enter to move on to the next, and so on. Once you have the money, join your compatriots, who will exit, mount up, and ride off again to the next stop, a quarry where the owner is delinquent on a loan he took from Don Torrisi. Ride into the quarry, park up, and then follow Luca. Entering the owner’s office, you learn that the quarry workers are on strike, and who the ringleader of said strike is. You probably see what is coming next. A cutscene plays out as soon as you exit the office, which throws you into a knife fight with the leader of the strike, Manuele. This fight doesn’t seem to favor unblockable attacks during the first portion of it, but similar to the previous fight at the end of the last chapter, a moment occurs where you must spam the interact button before the fight resumes. At this point, he will throw attacks you must dodge into the mix. Once Manuele is taken down a peg or two, rejoin Luca to get the money you all are owed, then mount your horse again to ride off.

Porto Almaro
This next ride will take Enzo all the way to Porto Almaro, by the sea. The trio will leave their horses on the main road, then, once again, the player is tasked with following Luca, this time around down a side street, into another cutscene. Here, you will be introduced to two characters, the younger one, though looking very different, should be familiar, as he is an instrumental part in the series, setting a portion of the events in Mafia II in motion, as well as Mafia III, and serves as a nice tie-in to this point. After the cutscene, Enzo will be following Leo and Cesare through a market. He will lead you to a wooden cart where the three formulate a plan to break into a building and recover several boxes of whiskey.
You will then follow Cesare around the side of this area, down a few wooden platforms, and to a ladder leading up to the other side, where the building is. Cesare will then help Enzo climb over a wall into an open area where he must stealth his way through. There will be a pile of lumber in front of you, which you can hide behind as you wait for the conversation between the two guards to end. When both people finally move logistically, you can simply move past them. One, however, stops in front of a table with a note and a lockbox you might want, so choke him out, then return to get the Custom Office Report and 111 Dinari out of the lockbox before moving on.
In the following area, a man stands guard in front of a door and doesn’t budge. You will need to use a coin to lure him away, then knock him out or progress through to the next area. If you are feeling really brazen, go past the gate with the marker and wait till the guard in this area leaves. At the end of the pathway is a door leading into a building, and you will find the guard near a safe. Knock him out, then check the room. You will find the Impound Invoice -Incident Reports note at the far corner of the room, which contains the safe combination. Along the same wall as the safe, you will also find Ludovici’s Investment Note on the table there. Open the safe to get 200 Dinari, then return to the gate and head in the correct direction.

Enter this area, and directly in front of you, two guards will meet up for a brief minute before moving on their way. Heading to the right, you can find a Whetstone on the table if you need one. One of the guards who had moved on stands looking at a crate along this pathway, making him the easiest to clear first. Chock him out and loot/move the body before continuing. This crate is the first of the containers you can check for the whiskey, so do so, though it will be empty. The next guard I caught up with was near a table in the back. After choking him out, I moved along the wall to the left to hide him, and in this area, a counter with fish on it, a Mystery Fox statue can be found. If this is the first one you have collected, you will get the Vulpa Misteriusa Trophy/Achievement.
This will clear out much of the area, allowing you to check a few more crates for the whiskey, leaving only the one by the truck, where the last guard is standing. As you approach, he will loop around the side to look over the whiskey, throw a bottle or coin to distract him, then take him out like the others. This time, just getting close to the whiskey will trigger a comment from Enzo. Move to the gate to open it and trigger a cutscene. Afterwards, you all return to the horses to ride to one last stop before you can return home.

One Last Stop
After a lengthy ride through the countryside, you arrive at another farm, disembarking to follow Luca to talk to the farmer, who will tell you that is water pump was stolen. It is a short conversation that sees you returning to your horse and then riding off with the intent to deal with the bandits that had stolen the pump. This ride will take you up into the mountains with the three disembarking and heading along a mountain pass. You will vault over a platform, triggering a cutscene as you come across where the bandits are hiding. During this, Luca will load your gun, making clear what is going to happen here.
Two enemies will be right ahead of you, with the player being tasked with killing one while Cesare clears the other. After you shoot them, expect a counterattack. The enemies are centralized, coming from the house on the other side of the field, giving you a good vantage point from where you have moved into position, so gunning them down should be quick work. Just remember to heal, should you need to. When you clear the one that approaches you, the other hangs back, but if you move up on him, he too will leave cover to approach you, gun drawn give making him an easy target. Once this is handled, you can approach the house to search it.

Inside the house, you will get a rifle to use, but there are a few other things of note to grab here. Right as soon as you enter, slightly left of the door in the center of the room is the Ingegnoso charm. On the other side of the area in which that charm was found, you can find Ransom Note – Romina. On a table on the other side of the room, you will also find a List of Targets. There are also two lockboxes in this room you can open, as well as a whetstone in case you need to sharpen your knife. When you’re ready to move on, pick the lock to the back door of the house, which has an open door to the left. In here, you will find the pump. Open up the gate in this room for you to suddenly be attacked, and another shootout to begin.
There is much more to contend with this time around, coming from two paths on the right side of the area and taking cover behind the several objects on that path. They will fight at close range, but this is still a good time to try out that new rifle of yours. When you clear enemies, more will appear. The key here is to not allow them to surround you, as many of the enemies will attempt to flank you if you are not careful. Eventually, Cesaro will leave you, asking Enzo to cover him while more enemies appear and engage in the firefight. At this point, there are only about 5 enemies left to clear. Remember to loot all the bodies, as your next task will be to dump them in the well nearby.
A cutscene will play out while dumping the bodies, and the chapter will come to a close, earning the player The Family Business Trophy/Achievement.
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