Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot
    6.5

    Spellcaster University – A Review

    May 19, 2025

    Lost in Random: The Eternal Die Gets Release Date

    May 16, 2025

    Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

    May 16, 2025
    Facebook Twitter Instagram
    • About Us
    • Our Authors
    • Contact Us
    Facebook Twitter Instagram
    PixelbytegamingPixelbytegaming
    • Home
    • Latest
      1. PlayStation
      2. Xbox
      3. PC Game
      4. Nintendo
      5. View All

      Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

      May 16, 2025
      7.5

      Little Kitty, Big City – A Review

      May 9, 2025

      Alien: Rogue Incursion Coming To PlayStation 5 And PC, With No VR Required

      May 8, 2025

      Grand Theft Auto VI Trailer Captured On Base PlayStation 5, Sparking Some Debate

      May 7, 2025

      Microsoft Cutting 3% of Workforce, Affecting 6,000 employees

      May 13, 2025

      Generative AI “Not A Mandate”, Head of Compulsion Games Say

      May 5, 2025

      Gears of War: Reloaded Releases This Summer, Coming To PlayStation

      May 5, 2025

      The Elder Scrolls IV: Oblivion Officially Revealed, Available Today

      April 22, 2025

      inKonbini Prologue Demo Available May 1st

      April 28, 2025

      Breath of Fire IV Returns on PC Through The GOG Preservation Program

      April 25, 2025

      Dune: Awakening Recieves Three Week Delay Shortly Before Release

      April 15, 2025

      Rise of The Ronin Coming To Steam In March

      January 27, 2025
      6.5

      Spellcaster University – A Review

      May 19, 2025

      Nintendo Expects Switch 2 To Sell 15 Million In Nine Months

      May 9, 2025

      Entire Final Fantasy VII Remake Series Eventually on Nintendo Switch 2, Square Enix Confirms

      May 7, 2025
      8.0

      The Hundred Line: Last Defense Academy – A Review

      May 1, 2025

      Microsoft Cutting 3% of Workforce, Affecting 6,000 employees

      May 13, 2025

      Generative AI “Not A Mandate”, Head of Compulsion Games Say

      May 5, 2025

      Gears of War: Reloaded Releases This Summer, Coming To PlayStation

      May 5, 2025

      The Elder Scrolls IV: Oblivion Officially Revealed, Available Today

      April 22, 2025
    • News
    • Reviews
    • Gaming Videos

      Split Fiction Announced At VGAs From It Takes Two Developer Hazelight

      December 13, 2024

      The Witcher IV Announced During The VGAs

      December 13, 2024

      Intergalactic, The Naughty Dog Long Awaited New IP, Announced At VGAs

      December 13, 2024

      Project Century, The New IP From RGG Studio, Announced During VGAs

      December 13, 2024

      Indie Corner #6: On Your Tail

      November 1, 2024
    PixelbytegamingPixelbytegaming
    Home » Spellcaster University – A Review
    Featured

    Spellcaster University – A Review

    Zach BarbieriBy Zach BarbieriMay 19, 2025No Comments7 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Spellcaster University
    Share
    Facebook Twitter Pinterest Reddit Email

    It is hard to put the full experience with Spellcaster University into one box. Starting up, it appears to be a straightforward Management sim, and who has never wanted to manage a magical school that trains wizards against the forces of darkness. Especially if you are a 90s kid. There was enjoyment in this, but also some mixed messages when you begin to pile genres on top of this. Following a trend in indie titles, we get a card mechanic to control the management part of the simulator, and a roguelike to diversify it further. All three of these genres tend to be high on my playlist; had the game also thrown in Metroidvania, it would be as if the game merged my playlist into one experience.

    Spellcrafter University sees you take the role of a headmaster for the titular school with the goal of training students to find their way into the world. You do this under a strict timeline presented at the top of the screen that tells you the time ticking away until the Demon Load sets forth upon your school and destroys it, forcing you to flee and start the school again somewhere else. This timeline can be extended based on your actions to grant you more time, but the goal is to complete a set of tasks before the inevitable. These tasks can sometimes be very specific and not actually unlock till shortly into your play, which can be annoying. Sometimes, having already messed up a build, you need to start from the beginning, even before you realize it.

    There are six types of cards that you can earn through events or by purchasing with the corresponding points. These can earn you a range of items from new classes and rooms to items that can be placed in rooms to give buffs. When you get a new room, you need to click it into position based on its entrances, so your school is ever expanding, though you can get locked out of using some based on your placement later on in the round. Each field where you build your school has its benefits, including the wealth of its inhabitants and how much of space you have to build in.

    Everything in Spellcaster University is represented with cards that you have in your hand represented at the bottom of the screen, though there is really no benefit to representing them this way over any other. There are no turns, so cards can be played first chance as you can, and simply act to represent the things that you can add to the school. This also includes students of multiple different kinds that can be added to your class roster. These card decks can also prove to slow the game down more than I wanted them to. Events don’t always offer cards or points to buy cards, and as the card prices increase with each use it there are points where my forward progression felt like it ground it to a complete standstill. Even times when I had multiple classes feeding one skill, as they all reward you with type points, also hit a standstill while in this waiting period.

    Events, for their part, occur rather frequently, and while each area has its own unique ones, the average ones rarely evolve upon themselves and can force you to wade through them on a regular basis. It can also take much of the time in one area to begin reaping the best benefits from the multiple-choice events. Every so often, an event lets you travel to communities for items or to improve your standing with a certain group. These standings with the groups around you play an important part in getting what you want and building up your school the best you can. Since all options are based predominantly on how much they like you, you are limited to minor boosts early on, unless you get the right event to skyrocket your relationship to unlock events with raw benefit rather than the tradeoff of most options.

    While these events have their benefits, they also occur often and need to be handled, whether you ignore them or not, all being done on a timer. They create moments where you wade through the same options over and over again, as progression completely stops. There were some interesting moments in this, but a lot of repetitive ones too, that especially later on don’t feel worth the reward to wade through. Duplicate rooms and buffs, which are often what you get, have their worth since you can place multiple rooms or use them to upgrade an existing one. I never really saw a noticeable increase in what you earn; either way, you can build either way.

    The goal is to train wizards who give you bonuses, as well as stand a chance against the demon lord, This proves to be the hardest thing to get right. There is a percentage of what a student might end up being after a semester, and all have benefits, but only a few increase your prestige, which helps your school attract more students. Almost every stage will have a targeted goal of graduating students of a certain type, which requires, in a lot of cases, forgoing every other build type in order to build the class structure that doesn’t allow they to become anything else. In one stage, I managed this, this was how I handled it. Flip side, if you think the game stalls to halt doing whatever you want, to achieve completion, you will need to willingly exacerbate this.

    The reason you want to complete these tasks is the roguelike mechanic that sees the collapse of your school as only a minor setback. Each area, once the time completes, tallies up what you have completed and rewards you with a buff on a new stage based on how many stars you earned, making the game slightly easier, but never so much that you don’t have to work directly towards these goals for the next go around. You will also receive a curse on each stage as well so you never feel like you are much further ahead than you were the last time. When a school falls, there is an annoying point where you need to graduate your remaining students, which, at my best point, was like 100. You can do it automatically, which I recommend, as nothing they offer carries over to the next school. An Adventurer’s guild member graduate gives the player 200 gold on a normal day, but getting 30 on the final day sees nothing equivalent added to your next region coffer, which is a bummer given you, as the player, don’t change roles between them.

    Verdict

    Spellcaster University has a lot of good ideas on display, which honestly might be its biggest issue. A management sim, wrapped with a card game, structured like a rogue-like, is a lot of concepts that need to work together, and they often don’t. The management sim is the best part of this, ass who has never wanted to run a magical school, but the card mechanic and the rogue-like at times feel needed, and honestly, a hampering to the core management mechanic at the center.

    Elements like the constant events are interesting, but become incredibly repetitive and tedious as the game continues, and continue to pile up. My favorite element was getting to form relationships with the groups around your school, but even that could turn into into slow burn, repeating a low-yield relationship boost over and over again until you are finally able to take part in a wider range of them. Tasks, the core crux of the matter, often feel like they limit how you can actually build, too, creating a far slower grind to wade through. Too often, the grind gets in the way of the actual fun, which is a shame given the promise is there, in the fine print.

    Remember to follow us on Twitter and Facebook to keep up to date on everything we have going on!

    Review For Nintendo Switch, Also available for PlayStation 4, Xbox One, Xbox Series S/X, PlayStation 5, and Windows PC

    6.5 Okay

    A code was provided by Sneaky Yak Studio for the purposes of this review.

    Developer: Sneaky Yak Studio, Red Art Gamess

    Publisher: Sneaky Yak Studio, Red Art Games, WhisperGames

    Release Date: May 13th, 2025

    PROS:

    +Interesting Management Sim
    +Building your school up from scratch
    +managing your schools relationships

    CONS:

    - Too many ideas at play
    - Main tasks often seem to limit how you build
    - Very repetitive
    - Progression often feels like it stops

    • Spellcaster University 6.5
    Red Art Studios Sneaky Yak Games Spellcaster University
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleLost in Random: The Eternal Die Gets Release Date
    Zach Barbieri
    • Website
    • Twitter

    Enjoyer of Final Fantasy, Cyberpunk, and Ghost of Tsushima to name a few. Currently waiting to doom society in Civilization VII. Twitter: https://x.com/GirlBossGamer Blusky: https://bsky.app/profile/dreadedgirlboss.bsky.social

    Related Posts

    7.0

    The Precinct – A Review

    May 14, 2025

    Clair Obscur: Expedition 33 Uses Unreal Engine 5. How Is It Destroying The Industry Again?

    May 12, 2025

    Nintendo Expects Switch 2 To Sell 15 Million In Nine Months

    May 9, 2025
    7.5

    Little Kitty, Big City – A Review

    May 9, 2025
    7.5

    Spirit of The North 2 – A Review

    May 8, 2025

    Entire Final Fantasy VII Remake Series Eventually on Nintendo Switch 2, Square Enix Confirms

    May 7, 2025
    Add A Comment

    Leave A Reply Cancel Reply

    Editors Picks
    6.5

    Spellcaster University – A Review

    May 19, 2025

    Lost in Random: The Eternal Die Gets Release Date

    May 16, 2025

    Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

    May 16, 2025

    Persona 5: The Phantom X Releases Next Month

    May 15, 2025
    Top Reviews
    10.0
    Featured

    A Champion of The Light – Alan Wake II Review

    By Zach Barbieri
    9.0
    Featured

    Defy Your Fate – Final Fantasy VII Rebirth Review

    By Zach Barbieri
    9.0
    Featured

    The Stages of Grief – Closer The Distance Review

    By Zach Barbieri
    About Us
    About Us

    Your source for the gaming news.

    Our Picks
    6.5

    Spellcaster University – A Review

    May 19, 2025

    Lost in Random: The Eternal Die Gets Release Date

    May 16, 2025

    Fairgames Developer Haven Studios Sees Founder Exit After Poor External Tests

    May 16, 2025
    Top Reviews
    10.0

    A Champion of The Light – Alan Wake II Review

    January 10, 2024
    9.0

    Defy Your Fate – Final Fantasy VII Rebirth Review

    March 13, 2024
    9.0

    The Stages of Grief – Closer The Distance Review

    August 6, 2024
    Facebook Twitter Instagram Pinterest
    • Latest
    • News
    • About Us
    • Contact Us
    © 2025 - Pixel by TE Gaming

    Type above and press Enter to search. Press Esc to cancel.