Panache Digital Games has released a new trailer for its upcoming narrative-driven action-adventure title, 1666 Amsterdam. In particular, this trailer explores the dual protagonists featured in the game, Noa and Aaron, giving players a sense of what playing as them will feel like. Noa and Aaron have both previously gotten some tutorial gameplay as part of the Prologue demo that was released alongside the game’s announcement trailer during Summer Games Fest.
Jean-François Boivin, the former associate producer for the Assassin’s Creed franchise and a co-founder of Panache Digital Games, serves as the narrator for the trailer, explaining the characters amid juxtaposition of gameplay. Noa Brooklyn was born in Amsterdam and serves as an apothecary’s apprentice by day; however, this is just a front, as she is secretly a Zandaris, who appear witch-adjacent as they protect a certain hidden knowledge.
1666 Amsterdam features a day cycle in which, as Noa, the player is tasked with investigating the open-city world using investigatory spells to root out demons hiding in plain sight. By night, Noa takes on the role of the collector, a supernatural form that she uses to hunt down these demons while they are in their true form. The originals, as they are called, are corrupted by the nux, an ancient power. Noa will get multiple tools and magic spells along the way to achieve her goal.
Aaron, on the other hand, is a university teacher from the year 1999 who is transported to the past and takes the consciousness of Noa’s black cat. While the game will allow you to take control of him in human form for some parts (such as the prologue), for the most part you will play his cat in 1666. Being a cat has its perks, as he can eavesdrop with relative ease, as well as slip past locked gates or climb walls to reach higher points of access. Together, the two will have to take the Nux from The Originals before this cycle comes to a close, with humanity depending on their success.
The demo offered a brief look at the game, though much of what the developers have promised remained out of reach in it, such as the open city. In my preview, I stated, “This is a demo meant to lay down the game’s premise and hopefully intrigue you enough to keep the name 1666 Amsterdam on the tip of your tongue. For me, the demo managed to do so. I’m in a sense of confusion after playing, but it’s a good thing. I will be returning to Amsterdam, hoping the rest of the game lives up to the concepts at its center.”
1666 Amsterdam is set to enter early access on PC later this year.
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