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    Home » Rockstar Confirms Grand Theft Auto VI Will Target 30 FPS; PS5 Pro Will Feature Ray Tracing
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    Rockstar Confirms Grand Theft Auto VI Will Target 30 FPS; PS5 Pro Will Feature Ray Tracing

    Zach BarbieriBy Zach BarbieriNovember 10, 2026No Comments3 Mins Read
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    After months of speculation, with less than a week left until Grand Theft Auto VI releases, Rockstar has confirmed the title will target 30 FPS across all platforms. Developer Rockstar released a statement outlining the performance across the PlayStation and Xbox console families, with the big takeaway being that 30 FPS is the performance the game aims to capture, something that many analysts have suggested would be the case. PlayStation 5 Pro owners can also expect that performance, with the added benefit of ray tracing, which will not be available on any other platform.

    The statement reads:

    Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life — while maintaining the density and visual fidelity of all its environments and inhabitants.

    The PlayStation 5 Pro offers breathtaking visuals, with improved clarity through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows only available on the PlayStation 5 Pro.

    As Rockstar has done through marketing for the game prior, the statement reiterates that Grand Theft Auto VI is “best on PlayStation 5 consoles”. The studio went on to outline some of the PlayStation console benefits, stating:

    Grand Theft Auto 6 for PS5 includes high-fidelity haptic feedback fully integrated across the game on DualSense controllers and adjustable via accessibility settings, improved spatial audio rendering so all in-game sounds take full advantage of Tempest 3D Audio, and improved load times.

    While there might have been some concern, the title will be playable on both the Xbox Series S and the Xbox One. While the Series S will be the standard fare, the Xbox One will allow the game to be played via cloud streaming, with this version “utilising Xbox Series S graphics settings.” Remote play will be available for both PlayStation and Xbox players.

    While Grand Theft Auto VI will not be available until November 19, preloading for the title begins today, which will allow players to hit the streets of Leonida and Vice City the second the game goes live. Coinciding with this, Rockstar released a brand new trailer encouraging players who have purchased the title, or are still waiting, to take advantage of preloading. The trailer doesn’t offer much more than we have seen so far, but does help to build hype that the long-awaited moment is at hand.


    You can follow us on Twitter, Facebook, and Bluesky to keep up to date with all our coverage and be part of the conversation.

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